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local CustomModifiers = loadstring(game:HttpGet('https://raw.githubusercontent.com/iimateiYT/Custom-Modifiers/main/Source.lua'))() -- Load the Custom Modifiers module
CustomModifiers:ToggleConnotations(true) -- Helpful debug messages
CustomModifiers:CreateFloor({
Title = "Example Floor", -- Floor name
Destination = "Hotel", -- Destination of where the elevator should lead to (Hotel, Mines, Backdoor)
Image = "rbxassetid://18992618548", -- Background image for the floor
Font = Enum.Font.Oswald, -- Font text for the floor text
FontColor = Color3.fromRGB(255, 222, 189), -- Font color for the floor text
Theme = Color3.fromRGB(252, 219, 187), -- The stroke and arrow color at the floor picker
Sort = 1, -- Sorting order for the floor
Requires = {
NeedAll = false, -- If it needs all the achievements below
Achievements = { -- Achievements, found in the documentations
"Join",
"SpecialQATester"
}
},
Moddable = true -- Makes modifiers visible for the floor
})
CustomModifiers:CreateCategory({
Title = "Example Category", -- Category name
Sort = 0, -- Category sort
Floor = "Example Floor", -- Category floor
Color = Color3.fromRGB(255, 222, 189) -- Category color
})
CustomModifiers:CreateModifier({
Title = "Example Modifier", -- Modifier name
Desc = "This is an example custom modifier!", -- Modifier description
Color = Color3.fromRGB(255, 222, 189), -- Modifier color
Category = "Example Category", -- Modifier category (handles which floor the modifier should be under)
Sort = 1, -- Modifier sort
Merge = "Combine", -- Combines two or more modifiers together so you can only select one in the list
Bonus = 9999, -- Modifier knob bonus
Solo = false, -- Make it the only selectable modifier
Penalties = {
NoRift = true, -- No rift display
NoProgress = true -- No progress display
},
Unlock = "Join", -- Achievement needed to activate the modifier
Activation = [[ -- Custom code to execute right after the loading screen goes away
print("Custom Code Logic In Here!")
]]
})
CustomModifiers:CreateModifier({
Title = "Example Modifier 2", -- Modifier name
Desc = "This is an example custom modifier!", -- Modifier description
Color = Color3.fromRGB(255, 222, 189), -- Modifier color
Category = "Example Category", -- Modifier category (handles which floor the modifier should be under)
Sort = 2, -- Modifier sort
Merge = "Combine", -- Combines two or more modifiers together so you can only select one in the list
Bonus = 9999, -- Modifier knob bonus
Solo = false, -- Make it the only selectable modifier
Penalties = {
NoRift = false, -- No rift display
NoProgress = false -- No progress display
},
Unlock = "Join", -- Achievement needed to activate the modifier
Activation = [[ -- Custom code to execute right after the loading screen goes away
print("Custom Code Logic In Here!")
]]
})
