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Default Doors Colors

{
	Default = Color3.fromRGB(255, 222, 189), 
	Player = Color3.fromRGB(255, 222, 189), 
	Helpful1 = Color3.fromRGB(249, 255, 184), 
	Helpful2 = Color3.fromRGB(192, 255, 169), 
	Helpful3 = Color3.fromRGB(171, 255, 213), 
	Helpful4 = Color3.fromRGB(170, 230, 255), 
	Danger0 = Color3.fromRGB(255, 187, 147), 
	Danger1 = Color3.fromRGB(255, 160, 147), 
	Danger2 = Color3.fromRGB(255, 146, 148), 
	Danger3 = Color3.fromRGB(255, 115, 134), 
	Danger4 = Color3.fromRGB(255, 86, 111), 
	Danger5 = Color3.fromRGB(255, 75, 78), 
	Danger6 = Color3.fromRGB(255, 39, 43), 
	Hide = Color3.fromRGB(255, 160, 143), 
	Seek = Color3.fromRGB(255, 108, 108), 
	Figure = Color3.fromRGB(235, 132, 114), 
	Dupe = Color3.fromRGB(255, 160, 184), 
	Rush = Color3.fromRGB(191, 187, 212), 
	Ambush = Color3.fromRGB(171, 241, 194), 
	Eyes = Color3.fromRGB(199, 188, 255), 
	Screech = Color3.fromRGB(189, 196, 211), 
	Timothy = Color3.fromRGB(157, 179, 148), 
	Snare = Color3.fromRGB(165, 179, 113), 
	Halt = Color3.fromRGB(80, 255, 217), 
	Curious = Color3.fromRGB(255, 220, 79), 
	White = Color3.fromRGB(255, 255, 255), 
	Pink = Color3.fromRGB(255, 134, 217)
}

Default Doors Categories

{
	"Highlight",
	"Random",
	"Normal",
	"Player",
	"Entity",
	"Challenge"
}

Default Doors Achievements

{
	"Join",
	"JoinAgain",
	"JoinLSplash",
	"SpecialQATester",
	"TowerHeroesGoblino",
	"TowerHeroesHard",
	"TowerHeroesHotel",
	"TowerHeroesVoid",
	"PlayFriend",
	"PlayerBetrayal",
	"Revive",
	"UseCrucifix",
	"DeathAmt1",
	"DeathAmt10",
	"DeathAmt100",
	"SurviveRush",
	"SurviveSeek",
	"SurviveScreech",
	"SurviveDupe",
	"SurviveEyes",
	"SurviveHide",
	"SurviveDread",
	"SurviveGiggle",
	"SurviveAmbush",
	"SurviveHalt",
	"SurviveGloombats",
	"SurviveFiredamp",
	"SurviveNest",
	"SurviveSeekMinesFirst",
	"SurviveSeekMinesSecond",
	"UseRiftMutate",
	"EscapeMines",
	"KickGiggle",
	"GlowstickGiggle",
	"CrucifixRush",
	"CrucifixAmbush",
	"CrucifixSeek",
	"CrucifixFigure",
	"CrucifixEyes",
	"CrucifixScreech",
	"CrucifixHalt",
	"CrucifixDupe",
	"CrucifixDread",
	"CrucifixGloombatSwarm",
	"CrucifixGiggle",
	"CrucifixGrumble",
	"SurviveFigureLibrary",
	"JeffShop",
	"JeffTipFull",
	"UseHerbGreen",
	"BreakerSpeedrun",
	"SurviveWithoutHiding",
	"EncounterSpider",
	"EncounterVoid",
	"EncounterMobble",
	"EncounterGlitch",
	"UseRift",
	"EscapeHotel",
	"EscapeHotelMod1",
	"EscapeHotelMod2",
	"EnterRooms",
	"EscapeRooms",
	"EscapeRooms1000",
	"EnterBackdoor",
	"EscapeBackdoor",
	"EscapeBackdoorHunt"
}

Default Doors Modifiers

{
	"Voicelines",
	"SuperHardMode",
	"RetroMode",
	"Chaos1",
	"Chaos2",
	"Chaos3",
	"LightsNeverFlicker",
	"LightsLess",
	"LightsLeast",
	"LightsOut",
	"LightsMore",
	"GoldSpawnMore",
	"GoldSpawnLess",
	"GoldSpawnNone",
	"ItemSpawnMore",
	"ItemSpawnLess",
	"ItemSpawnNone",
	"ItemDurabilityLess",
	"NoGuidingLight",
	"NoKeySound",
	"Slippery",
	"Fog",
	"LockMore",
	"LockMost",
	"LeastHidingSpots",
	"Jammin",
	"PlayerHealthLess",
	"PlayerHealthLeast",
	"PlayerDamageMore",
	"PlayerDamageMost",
	"PlayerFast",
	"PlayerFaster",
	"PlayerFastest",
	"PlayerCrouchSlow",
	"PlayerSlow",
	"PlayerSlowHealth",
	"EntitiesLess",
	"EntitiesMore",
	"EntitiesMost",
	"EntitiesMoster",
	"RushMore",
	"RushFaster",
	"RushQuiet",
	"DupeMore",
	"DupeMost",
	"ScreechLight",
	"ScreechFast",
	"ScreechFaster",
	"TimothyLess",
	"TimothyMore",
	"EyesMore",
	"EyesMost",
	"EyesTwice",
	"EyesFour",
	"FigureFaster",
	"SeekFaster",
	"AmbushMore",
	"AmbushAlways",
	"AmbushFaster",
	"HideTime",
	"SnareMore",
	"SnareMost",
	"SnareMoster",
	"RoomsA90",
	"Rooms"
}