Default Doors Colors
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{
Default = Color3.fromRGB(255, 222, 189),
Player = Color3.fromRGB(255, 222, 189),
Helpful1 = Color3.fromRGB(249, 255, 184),
Helpful2 = Color3.fromRGB(192, 255, 169),
Helpful3 = Color3.fromRGB(171, 255, 213),
Helpful4 = Color3.fromRGB(170, 230, 255),
Danger0 = Color3.fromRGB(255, 187, 147),
Danger1 = Color3.fromRGB(255, 160, 147),
Danger2 = Color3.fromRGB(255, 146, 148),
Danger3 = Color3.fromRGB(255, 115, 134),
Danger4 = Color3.fromRGB(255, 86, 111),
Danger5 = Color3.fromRGB(255, 75, 78),
Danger6 = Color3.fromRGB(255, 39, 43),
Hide = Color3.fromRGB(255, 160, 143),
Seek = Color3.fromRGB(255, 108, 108),
Figure = Color3.fromRGB(235, 132, 114),
Dupe = Color3.fromRGB(255, 160, 184),
Rush = Color3.fromRGB(191, 187, 212),
Ambush = Color3.fromRGB(171, 241, 194),
Eyes = Color3.fromRGB(199, 188, 255),
Screech = Color3.fromRGB(189, 196, 211),
Timothy = Color3.fromRGB(157, 179, 148),
Snare = Color3.fromRGB(165, 179, 113),
Halt = Color3.fromRGB(80, 255, 217),
Curious = Color3.fromRGB(255, 220, 79),
White = Color3.fromRGB(255, 255, 255),
Pink = Color3.fromRGB(255, 134, 217)
}
Default Doors Categories
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{
"Highlight",
"Random",
"Normal",
"Player",
"Entity",
"Challenge"
}
Default Doors Achievements
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{
"Join",
"JoinAgain",
"JoinLSplash",
"SpecialQATester",
"TowerHeroesGoblino",
"TowerHeroesHard",
"TowerHeroesHotel",
"TowerHeroesVoid",
"PlayFriend",
"PlayerBetrayal",
"Revive",
"UseCrucifix",
"DeathAmt1",
"DeathAmt10",
"DeathAmt100",
"SurviveRush",
"SurviveSeek",
"SurviveScreech",
"SurviveDupe",
"SurviveEyes",
"SurviveHide",
"SurviveDread",
"SurviveGiggle",
"SurviveAmbush",
"SurviveHalt",
"SurviveGloombats",
"SurviveFiredamp",
"SurviveNest",
"SurviveSeekMinesFirst",
"SurviveSeekMinesSecond",
"UseRiftMutate",
"EscapeMines",
"KickGiggle",
"GlowstickGiggle",
"CrucifixRush",
"CrucifixAmbush",
"CrucifixSeek",
"CrucifixFigure",
"CrucifixEyes",
"CrucifixScreech",
"CrucifixHalt",
"CrucifixDupe",
"CrucifixDread",
"CrucifixGloombatSwarm",
"CrucifixGiggle",
"CrucifixGrumble",
"SurviveFigureLibrary",
"JeffShop",
"JeffTipFull",
"UseHerbGreen",
"BreakerSpeedrun",
"SurviveWithoutHiding",
"EncounterSpider",
"EncounterVoid",
"EncounterMobble",
"EncounterGlitch",
"UseRift",
"EscapeHotel",
"EscapeHotelMod1",
"EscapeHotelMod2",
"EnterRooms",
"EscapeRooms",
"EscapeRooms1000",
"EnterBackdoor",
"EscapeBackdoor",
"EscapeBackdoorHunt"
}
Default Doors Modifiers
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{
"Voicelines",
"SuperHardMode",
"RetroMode",
"Chaos1",
"Chaos2",
"Chaos3",
"LightsNeverFlicker",
"LightsLess",
"LightsLeast",
"LightsOut",
"LightsMore",
"GoldSpawnMore",
"GoldSpawnLess",
"GoldSpawnNone",
"ItemSpawnMore",
"ItemSpawnLess",
"ItemSpawnNone",
"ItemDurabilityLess",
"NoGuidingLight",
"NoKeySound",
"Slippery",
"Fog",
"LockMore",
"LockMost",
"LeastHidingSpots",
"Jammin",
"PlayerHealthLess",
"PlayerHealthLeast",
"PlayerDamageMore",
"PlayerDamageMost",
"PlayerFast",
"PlayerFaster",
"PlayerFastest",
"PlayerCrouchSlow",
"PlayerSlow",
"PlayerSlowHealth",
"EntitiesLess",
"EntitiesMore",
"EntitiesMost",
"EntitiesMoster",
"RushMore",
"RushFaster",
"RushQuiet",
"DupeMore",
"DupeMost",
"ScreechLight",
"ScreechFast",
"ScreechFaster",
"TimothyLess",
"TimothyMore",
"EyesMore",
"EyesMost",
"EyesTwice",
"EyesFour",
"FigureFaster",
"SeekFaster",
"AmbushMore",
"AmbushAlways",
"AmbushFaster",
"HideTime",
"SnareMore",
"SnareMost",
"SnareMoster",
"RoomsA90",
"Rooms"
}
